![]() Once you really get into Hitman GO, you don’t just visualize the final victorious moment, you visualize all twenty turns it will take you to get there. Some levels are as simple as weaving your way around the enemy patrols until you reach the exit, while others will have you using items (rocks, sniper rifles, and trap doors) in the environment to find your way to a target and take them out. ![]() ![]() You swipe on your character, Agent 47, to move him one space at a time, and each time you move, the enemies on the level will react in some way (by patrolling or turning around). This mobile version of the game removes the need for reflexes or advanced scouting instead, it trains the player to become an efficient, route-planning eraser of people. It’s sort of like Monopoly - but instead of making a killing, you’re just killing. Hitman GO, on the other hand, plays more like a board game. Hitman games have always been played from a third-person perspective, and required precise timing and thorough knowledge of your surroundings to successfully assassinate your targets. Hitman GO is a brilliant and surprisingly charming adaptation of the Hitman concept.
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